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Return to Castle Wolfenstein Downloads > Maps > Single Player:
Mages Skulls (Final)
Filename: magesskulls.zip


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27.21 MB
Final
kat
http://www.cpdt.com/rtcw/in...
6671
08-22-2003
Maps > Single Player


Average User Rating: 8.5
Number of Votes: 19
Related Files:
Latest 5 Maps > Single Player:
- Clonewar Village (1.1)
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- Return -SP
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- Stop Them

1 Other Files by kat:
- Castle Keep (Beta 1)


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Mages Skulls (Final) - File Description  


Tech: 9
Balance: 9
Quality: 9
FunFactor: 10
Creativity: 10
Item Placement: 9
Size vs. Usefulness: 10

Overall Rating: 9.4

Description:
It's been some time since a really good single player has come along,but at last here we go.
This adventure gets away from very familiar castles and battlefields of most SP versions out to play.
This time your character isn't BJ and your in some very unfamilar terrain.
Starting out up high in the chasms and mountains,this is a very "watch your step" adventure.
Including new custom textures,models,sounds and voice scripting."KAT" has mapped out some incredible chasms and caves,narrow passages and..well once you get to your final goal,it actually gets better inside.
I hate to give away too much..but inside you change pace gamewise,going from Axis fighting outdoors to the supernatural inside
Very tricky secret passages,booby traps,and a very inspired "Indiana Jones Last Crusade" styled..get past the 3 traps to achieve your prize to win!
Without giving away any more..JUST GET THIS.
Reviewed by Det Pak





* Map and General Information *

Information
================================================================
Title : Mages Skulls
Date : (FINAL) August03
PK3 file : spkat_**.pk3
:
Author : Quake3Bits - Ken 'kat' Beyer & Nigel Cooney
Email : info@quake3bits.com (subject 'maps')
Website : http://www.quake3bits.co.uk
Forum : http://www.cpdt.com/forum
Description : Single Player 'minimod' for Return to Castle Wolfenstein

Additional Credits
: ID Software for allowing us to do what we do to the game!
: Map testers - EMSIPEs crew, DemonSpawn, Eskimo Roll, BNA
: Arno, the guys at KoS, Sock (last but not least..!)
: guys @ Q3W-LE (esp Erasor)
: guys @ Splash Damage (esp sock and djbob)
: guys @ rtcw.co.uk
: guys at KoS's place (esp Det Pak KoS and Pizpot)
: guys at Tram Design
: Special thanks to DemonSpawn, Cacabunny, Zer0Logic,
: Exender, ButterB, Eskimo Roll, sock, djbob, Erasor,
: Det Pak, Pizpot
: extra special mention to Karloff
: ....anybody else..!

================================================================

Play Information

Game type : Single Player (SP) RtCW

Bots : 'optimized' aas files (rcd included)

see 'README 1st.rtf' for extensive installation instructions

================================================================
Construction

Base : nothing
Editor : GTKRadiant 1.x.x + GTKq3map
: Q3Map2 (2.3.38)
: Q3Map2Toolz
: Corel PhotoPaint - 2D artwork
: GMax - 3D models
: MilkShape - 3D models
: CrimsonEditor
: Creative WaveStudio - audio
: Notepad
: WinZip
: WinRar

Known Bugs : n/a

Build Time : over 18 months (ish)

Textures : default and some custom

Models : default + custom

Sound : default + custom

Compile machine
: Athlon XP2000+
: 1gig DDR RAM, ATI9000Pro 128MB

Test Machines
sys1 :Athlon 1.33, 768SDRAM, ATI9000Pro 128MB
:FPS range 35-90 @ 1024x768 (FPS locked at default 90)
sys2 stick out tongueIII600, 512SDRAM, GF2 32MB
:FPS range 15-60 @ 1024x768
sys3 :Athlon 2000+, 1gigDDRRAM, ATI8500 64MB
:FPS range 45-90 1280x1024 (FPS locked at default 90)
sys4 :Athlon 2200+, 512DDRRAM, GF4 TI4200 64MB (8xAGP)
:FPS range [not available]

q3map compile Time
q3map2 - 2.3.38
-BSP
-fullvis
-light -fast -nocollapse -patchshadows -shade -shadeangle 30 -samples 3

spkat_cine1 : TOTAL - approx 15mins
episode1 : TOTAL - approx 1hr
episode2 : TOTAL - approx 1hr

Brushes count
spkat_cine1 : 250
episode1 : 4676
episode2 : 10413

Entity count
spkat_cine1 : 100
episode1 : 646 (uncompiled) : 641 (ingame)
episode2 : 1322 (uncompiled) : 821 (ingame)

===============================================================
Distribution / Copyright / Permissions
Do not distribute these files without this readme present.
If you wish to include these files on a CD for distribution please contact the author below.

Copyright © 2003 Ken Beyer
(info@quake3bits.com - subject 'MagesSkulls')

'Return to Castle Wolfenstein'
is a registered trademark of id Software, Inc.



Mages Skulls (Final) - Screenshots  
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Mages Skulls (Final) - File Download Options  
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Mages Skulls (Final) - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 5 | Last comment: 01-13-2004 at 02:26

 #1 - Mages Skulls is awesome! - Posted by: vaultrat (Member) on 08-24-2003 at 02:49
I'm on a Mac G4 450mhz DP OS 9.2.2 640mb ROM with all the latesest updates.....
This solo campaign is Awesome. A little short, your stealth tactics are called into play for this solo campaign. I still have'nt found all the secret areas and treasures yet, which makes for great replayability.
The cut-scenes are well thought out, the lay-out of the map is even better. All in all ,a well rounded out map that I would recommend to anyone who is craving that 'solo' action. Thank You 'Kat' and Nigel for all your efforts. Mages Skulls looks and feels great . The only thing I can add is to either create more levels for this campaign or to create more campaigns.
Thanx again and please keep creating more fun & exciting 'solo' maps like this!


 #2 - Posted by: Det Pak (Member) on 08-24-2003 at 11:39
Well said Vaultrat there's a really tough to find "Chalice of Health" hidden in the crypt levels,this is a real secret to uncover,along with
the regular gold bar secrets.
The final portion of the maps 3 challenges is jaw dropping


 #3 - Stuck - Posted by: Guest (216.126.237.154) on 09-01-2003 at 03:01
I'm in the large room (2nd level) with the fire -breathing pillar in the middle of it, and I can't find the way out. Please help!

 #4 - clues.. - Posted by: Guest (host213-122-178-181.in-addr.btopenworld.com) on 09-06-2003 at 13:39
check the forum post I just made here, some other peeps were having probs so I posted some info

>kat<
PS... thnx for the pimp Det Pak and Co.


 #5 - Great Mod.. - Posted by: Guest (207.44.154.35) on 01-13-2004 at 02:26
A little tough to get going, but after i placed the folder underneath RTCF exe icon, it fired up and took me into some excellent action. Short, but sweet and it was a joy to play. I finished it after four tries and the puzzles weren't too stressful to decipher. I have yet to discover one hiding spot for the gold though. All in all, simply superb and well enjoyed. I prefer s/p maps and thank you, guys, for your effort, skill, and long hours to offer these mods.



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