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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Adlernest (Beta 7)
Filename: adlernest_b7.zip


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7.24 MB
Beta 7
Dersaidin
3429
01-31-2006
ET
Maps > Objective


Average User Rating: 9.5
Number of Votes: 9
Related Files:
Latest 5 Maps > Objective:
- Desert Base map (1.0)
- goldrush_by_fog_200 (2.00)
- goldrush_by_fog_200 (v2.00)
- TC Base Enhanced
- caen_Enhanced

5 Other Files by Dersaidin:
- Aldernest (Final 2)
- Bremen (Beta 2)
- Bremen (Beta 1)
- Sottevast (Beta 3)
- Crevasse (Beta 3)

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Adlernest (Beta 7) - File Description  


Description:
Axis strategic base / supply base located high in a mountainous region of Germany.

Allies are attacking.

Objectives:
- (Primary) Steal documents and bring them to the transmitter
- Dynamight door controls to gain access to the base
- Construct CP for Allied forward spawn
- (Optional) Open main door for additional access



Adlernest (Beta 7) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge


Adlernest (Beta 7) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Adlernest!



Adlernest (Beta 7) - Readme  
Readme File:
=======================================================
Adlernest
=======================================================

Author : Dersaidin
Real name : Andrew Browne
Location : Australia
E-mail : dersaidin@gmail.com
Game : Wolfenstein - Enemy Territory

=======================================================
Prefab Acknowledgements
=======================================================
Thanks! This map would look shit without them!

WJ|Ifurita

Marko http://www.gamedesign-online.com/
Drakir http://www.sikstrom.nu/rikard/

Flag textures from Frostbite (by Moonky) were used.

=======================================================
Tutorials
=======================================================
http://simland.planetquake.gamespy.com/pages/articles.htm

=======================================================
Bugs
=======================================================
...

=======================================================
Thanks
=======================================================

Special Thanks:
Demanufacturer (Au)
Danzail(NZ)
Transflex / Nikon (Au)
MerCuryRisIng (Au)
Madmonki (Au)
Karl (NZ)
Moley (Au)
Flip (Nz)
LoweLife (Au)
Rogue (Au)
BlackJack (Au)
Nemesis (Au)
swinyboi (De)

WJ|Ifurita (USA)

Sound Editing: Thanks for putting up with me being a perfectionist in this department! :D
budGie (Au)
teh'dog (Au)

Splashdamage forums!

Testers:
Aj (Au)
angelus (Au)
bumalot (Au)
budGie (Au)
Bru+E (Au)
BmX (Au)
chevron (Au)
Crunchie (Au)
c0ntagi0us (Au)
exesiv (Au)
fork (Au)
haste'e (Au)
Inso (Au)
jetz0r (Au)
Juicy.K (Au)
KaD (Au)
Leggless (Au)
Mikablah (Au)
Mita (Au)
Nad3bot* (Au)
shaggy (Au)
schism (Au)
Spinnahz (Au)
SubXero (Au)
Sykonut (Au)
Turismo (Au)
Zephyr (Au)
44HardCore (Au)

etc.

Thanks to vF clan for use of their gameserver.
Thanks to Ve clan for use of their gameserver.
Thanks to AusTourny for use of their gameservers and their support.


=======================================================
Change log
=======================================================

adlernest_b7
- Documents command map Icon
- Additional lighting improvements
- Added to backround terrain
- Axis spawn time reduced from 30 to 25
- Axis spawn moved further away to compensate

adlernest_b6 (Not officialy released)
- Vent grill health lowered
- Lighting improvements
- Script fixes
- Scaleing
- Added to backround terrain

adlernest_b5
- Voice overs added
- Minimap icons added
- Ramp between transmitter and CP has been changed into stairs and a room formed at the top (increases doc runs)
- More eye candy (pipes and junk)
- Texture improvements
- More environment sounds added (wind in abyss, transmitter sound, etc)
- Random fixes and improvements
- More chalk
- SOME Vis optimizations


Adlernest (Beta 7) - User Comments  

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