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Wolfenstein: Enemy Territory Downloads > Mods > Bots:
Bobot complet solution (5.01)
Filename: bobot5completsolution.zip


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51.72 MB
5.01
PAV
http://bobots.e-monsite.com/
3283
08-15-2010
ET
Mods > Bots


Average User Rating: 9.1
Number of Votes: 17
Related Files:
Latest 5 Mods > Bots:
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- Bobot (5.0)
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- Bobot (04.08)

2 Other Files by PAV:
- Bobot last relase (5.1)
- Bobot (5.0)


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Bobot complet solution (5.01) - File Description  


Description:
Bobot complet solution version 5.01.
contains :

Selfextractor bobot : Select your enemy territory folder, it will install the bobot folder file into.
bobot version 5.01 with skins bobot axis commandos, bobot allies commandos

Selfextractor bobot zombies mod : Select your enemy territory folder, it will install the bobot-zm folder file into.
bobot zombies mod version 5.01

windows and linux libraries for bobot and bobot zombies

Special thanks to RTCW for skins,mds,md3 and other md... and open source. To MDS convertor. To Q3model.

Official website: http://bobots.e-monsite.com/
contact: uprising@free.fr

-------------------------------------------------------------------------------------

Bobot version 5.01

1) Add two classes:
a) biomecanik (Cyborg biomecanics):
For Axis and Allies (inspired from RTCW super soldier)
His weapon VENOM and Akimbo (Luger (axis)/Colt (allies))
The biomecanik's positions are on the nodes BIOMECANIK
If they exist in the map, otherwise they will do the same as soldiers.
He moves much slower than other classes and is much stronger.

b) Elitguard (elite guard female):
For axis only (inspired from elite guard of RTCW)
His weapon MP34 and Akimbo Silencer Luger
The elite guard did the same thing the soldiers, she is harder to kill than other soldiers.

**You can not play as an elite guard or biomecanics but with or against them as in RTCW.

These two classes are present in the files :
addallbobot.cfg (9 axis and 9 allies), addallallies.cfg (9 allies), addallaxis.cfg (9 axis).
You can run these files from the bobot menu (Bot=>Add Bots) or with the exec command (/exec addallbobot).
To add a biomecanik or other classes with the command addbot : (see the bobothelp menu for all bobot commands):

2) Gestion of the heat weapons (for the bots):
Sten, MP34, venom, mobileMG42, mobileBrowning
Bots are waiting for their weapon is cool to use them, if not ,they take their hand weapon..

3) Add RTCW medicpack to change its look.

4) Optimization of the pickup objective (AI bots)
The bot who has taken an item (kit radar, Goldbar, documents etc. ...)
he puts it directly in its place, it becomes his main goal.

5) Gestion of venom rotating barrels (first person)
spin the belt when firing.

6) Add RTCW Tesla gun, venom for bobot zombies mod. Allies
Add axe, chainsaw for zombies. Axis

-------------------------------------------------------------------------------------
Bobot maps supported

E.T maps

Battery fueldump Goldrush Oasis Radar Railgun

Custom maps

(um)dracula_f , 1944_beach , 1944_huertgen, 2hide, aa-guns, adlernest, ae_sniper_challenge, ae_sniper_night, alleys, alps2_pb, ammodepot, ammo_bunker2_b1, atlantic, aus, baserace_b3cscript, base12_b4, base55_b1, baserace, baserace_b3a, berserk_te, biamap, blood, bloody_omaha_b2, breakout, bremen_b1, caen, canyonlake, castleattack_b5, chateau_norvegien, cherbourg, citycontest, colosseum_b5, revasse_b1,
ctf-face-fp1, deadcold_b1, document_raid_final, dp_hydra's_map, dubrovnik_final, eagles2_a5, etcenter_final, et_beach, et_mor2_night, et_powescape_b2, et_village, exhumed, exodus_a3, facility31_b1, falcon2, flame-guards, flughafen, Frostbite, frost_final, glider, greatpyramid, great_wall_b1, greenlee_et, haunted_mansionb2, hindenburg, hog_b12_dt, industry2, italyfp1, karsiah, lighthouse, lna1vs1, maat_b2,
marketgarden_et_r2, mitchelldown, mlb_bergheim_09, mlb_carnage, mlb_hotchkiss, mlb_temple, mml_helmsdeep_b4, mml_minastirith_fp3, te_cassino, mp_assault_rc1, mp_beach, mp_sillyctf, mp_sub_fal, Nachteinbruch, navarone, negoshk_b1, nemorosusrc1, neuschwaben_fp, northpole, oasis, odenthal_b1, over_the_top, pantherbase, penemuende_b2, pha_chateau, pha_horus, praetoria_one, rabenhorst, radar_summerscript, ramelle_b1, raw_final, reactor_b3, resurrection, rockeyes_b2, saberpeak_final, smash, snatch3, sniper, sniper_lake_b2, sottevast_b2, sp_delivery2, stalingrad, starbase_beta, StarGate_1945, Stonehenge_KOTH, supplydepot, w_battery_b4 , sw_cathedral_b7, sw_el_kef, sw_oasis_b3, _base, temple_final, temple_sniper,
therock, the_port_a1, tobruk, total_tankrace_beta2, town, transmitter, rmfght_beta2, uje_clv, uje_mine_sniper, uje_snow_sniper, uje_tank_escort, uje_valley_escort, uje_vulcano_escape, urbanterritory, v2base, v2_factory, vesuvius_b1, warbell, warmup_final, wolfsrudel, wolken1_cpc, wolken6_b1, woods, zm_towerfun3, _bridges__



Bobot complet solution (5.01) - Screenshots  
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Bobot complet solution (5.01) - File Download Options  

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Bobot complet solution (5.01) - Readme  
Readme File:
Completly free mod


Bobot complet solution (5.01) - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 1 | Last comment: 10-10-2010 at 06:57

 #1 - cool - 10-10-2010 at 06:57
st0rmpie
Joined: October 10th, 2010
Posts: 1
coolvc,jbvmhj,jbcjhewjkfhwe;jvhw;jkvbhw;jdcbwj;bc;wdj



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