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Return to Castle Wolfenstein Downloads > Maps > Single Player:
Byblos_Harbour_v1.02 (1.02)
Filename: byblos_harbour_1.02.zip


Size:
Version:
Developer:
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Date Added:
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Type / Category:
22.8 MB
1.02
sd2009
2212
12-30-2010
Retail Game
Maps > Single Player


Average User Rating: 8.5
Number of Votes: 7
Related Files:
Latest 5 Maps > Single Player:
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2 Other Files by sd2009:
- Munich (1.0)
- Byblos Harbour (1.0)


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Byblos_Harbour_v1.02 (1.02) - File Description  


Description:
The map was created with only one thing in mind, having fun. No historical
accuracy was taken into consideration. The Afrika Korps did not reach to Byblos during the second world war.
The harbour of Byblos is much more detailed than the engine limitations allow.



Byblos_Harbour_v1.02 (1.02) - Screenshots  
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Byblos_Harbour_v1.02 (1.02) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Byblos_Harbour_v1.02!



Byblos_Harbour_v1.02 (1.02) - Readme  
Readme File:
**********************************************************
Title: Byblos Harbour
Filename: sp_byblosharb.pk3
Map: sp_byblosharb
Author: sd2009
Email: sd2009_2@yahoo.com
Version: 1.02
*********************************************************

Description: Single player map for Return to Castle Wolfenstein

Thanks to : Id Software, Gray Matters, Nerve, and Activision for the great game, Splashdamage, Planetwolfenstein, Wolfmap, Wolfensteinx, and all the other websites for their invaluable help. ydnar for his q3map2 compiler.

Thanks to the mappers: Vicpas (The Motivator), Detoeni, Kat, Wezelkrozum, Obsidian, and all those that I forgot to mention from the Splash Damage forum. Thanks for Alexander for testing and offering improvements with Vicpas and for the sdkfz222 model for my sp_byblosharb2.pk3.

Desclaimer: The map was created with only one thing in mind, having fun. No historical accuracy was taken into consideration. The Afrika Korps did not
reach to Byblos during the second world war. The harbour of Byblos is much more detailed than the engine limitations allow.

Copyright (C) The Wolf engine is copyright (C) Id Software
I borrowed the models of Detoeni (Opel Blitz), Sdkfz222, and modified them a bit.
I borrowed the palm from Wolfenstein ET, modified, and animated it.

Other maps:

Might be released: muenchen.pk3, muenchen2.pk3, byblos.pk3, byblos2.pk3,
bybloscat.pk3, jbeil.pk3, hitler.pk3, tobruq.pk3, alalamein.pk3

Will never be released: byblos1.pk3, sp_byblosharb2.pk3


Release two date: 20100704 at 21:20. (Q6600 compilation) version 0.9
Release three date: 20101124 at 15:00 (Mac compilation) version 1.0
Release four date: 20101216 at 01:45 (minor clipping error fix) version 1.01
Release five date: 20101221 at 021:12 (minor clipping hole fix) version 1.02

Installation:
-------------

1) Put the files sp_byblosharb.pk3 and sp_sp_pak1j.pk3 in
your Return to Castle Wolfenstein/main/directory
2) Start Return to Castle Wolfenstein Single Player
3) Open the console by pressing the ~ key
4) Type /spmap sp_byblosharb then press the key enter

Uninstall:
----------

Remove the above mentioned files from your Wolfenstein/main folder


Mission: You must attack a fishermen harbour and clean it from the Germans,
collect some maps, and you could destroy weapons if you like (optional). This is not an easy map but you can make it.

Game type: Single Player
New Textures: Yes, a lot (about 95%)
New Sounds: Yes, (some)
New shaders: Yes, many
New MD3s: Lots of them
New ASEs: Lots of them

Build Time: about 6 months (when I had free time)

Compiler: Q3Map2 version 2.5.16
Compiling Machine: Q6600 four core 2.4 GHz CPUs 4GB ram Windows XP sp2 (release 2)
Macbook pro in Windows XP mode 2GB ram (release 3, 4, and 5)

Compilation Time: about 7 minutes with (bsp, vis,light, bounce 8)
aas: b0 and b1 about 25 minutes
Map size: It is large, was created with a 65 x 65 pixels height map.

Base: New map with a completely new environment and landscape.

Tools used: GTKRadiant 1.4.0, EasyGen 1.42, the terrain shaders were manually created.
Gimp 2.6.x, paintbrush.exe, Crimson Editor 3.7, GMAX 1.2, perl, Audacity 1.2.6, and irfanview32.exe.

Tests: The map was tested on the above mentioned systems and even on a
super slow Celeron 533 MHz machine with only 320 MB ram and an
Intel i752 GPU on the mainboard. It works with an extemely slow frame rate that ranges between 4-28 frames per second. If you experience strange
display problems, you must change the settings of Lighting under System to
light map (high). Leave the other settings as low as possible if you have a
very old system. For Win98SE users: Please make sure that the file names
are in lower case. The wolf engine might not find the briefing text if the
file sp_pak1j.pk3 is in upper case. The geometrical shapes have a lower
quality with the Celeron testing machine.

rcd files are not included to minimize the size of the pk3 file.
The Wolf engine creates them for you, when you start the map for the first time.

Bugs: The 3D accelerator might show irregular terrain shadows in some spots, if the map is compiled with the q3map2 terrain syntax. The map looks fine
if it is compiled with the q3map1 terrain syntax though but the shadows will
be too thin. Any suggestions for improvements are welcome. Compiling the
map with the ATI X1900 3D adapter shows less irregular terrain shadows than the
compilation with the Macbook Pro 3D accelerator Nvidia GeForce 8600M GT.
I hope that ydnar can offer a solution for the compatibility problem between the EasyGen terrain syntax and the q3map2 syntax.

The ammunition counter shows a lower value when the player picks up a 9mm weapon for the first time.

*********************************************************

Copyright / Permissions

You may distribute this map as you like if this file is included and it is intact.

If you want to use any part of this package, please get my written permission.
*********************************************************

Have Fun.
SD2009.


Byblos_Harbour_v1.02 (1.02) - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 5 | Last comment: 06-17-2012 at 06:35

 #1 - Nice work - 01-06-2011 at 04:48
vicpas
From: (Sao Paulo)
Joined: August 17th, 2005
Posts: 442
Nice , to see new environment in this map for RTCW.

 #2 - Good Job - 01-15-2011 at 14:12
ronboy
From:
Joined: September 13th, 2008
Posts: 40
Hello sd2009. Good job on this map. I love the new textures for the terrain. Hope to see more! Rock

 #3 - 03-26-2011 at 06:45
Dave1988
From:
Joined: February 9th, 2011
Posts: 29
sd2009, very nice map, I have to add : Environment is super, as well as original German vehicles. I´m looking forward to your another creations Rock

 #4 - Walkthrough. - 08-23-2011 at 11:33
vicpas
From: (Sao Paulo)
Joined: August 17th, 2005
Posts: 442
http://www.youtube.com/watch?v=ETnu4F71blo

 #5 - 06-17-2012 at 06:35
JCPrice
Joined: June 17th, 2012
Posts: 12
Artfully done. As I played this map I found myself thinking I wouldn't mind living in a place like this. Quite challenging especially after recovering the information from the castle. Please keep single player maps coming for this "Great Game"!!!



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