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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Canyon 3 (updated)
Filename: canyon3.zip


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Date Added:
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9.03 MB
Shadrach
739
07-05-2006
ET
Maps > Objective


Average User Rating: 7
Number of Votes: 5
Related Files:
Latest 5 Maps > Objective:
- Desert Base map (1.0)
- goldrush_by_fog_200 (2.00)
- goldrush_by_fog_200 (v2.00)
- TC Base Enhanced
- caen_Enhanced

1 Other Files by Shadrach:
- Canyon 2 (Beta)


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Canyon 3 (updated) - File Description  


Description:
Both sides have to dynamite a vault door in the other's base, capture and secure the documents. Construct bridges for fast access to forward spawnflags. The lower route is blocked by a constructible/dynamitable Allied Dam and Axis Gate.



Canyon 3 (updated) - Screenshots  
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Canyon 3 (updated) - File Download Options  

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Canyon 3 (updated) - Readme  
Readme File:
Readme File:
Map name: Canyon 3
Author: Shadrach
File: Canyon3.pk3


New stuff:
As before, it's probably better suited for larger servers, but I've playtested it 4v4 and it was good times. I've improved the routes, added objectives, added tug-of-war type spawning, improved the atmosphere ie added fog, etc. The fog helps cull polygons, gives a better sense of distance, and helps keep the action localized to a degree. Snipers will have a harder time of it.

There are 5 spawns total, 2 Allied, 2 Axis, with a central Forward Spawn. Players autospawn at their teams "Spawn 2", forward from their base. All spawnpoints except for the bases themselves are capturable. This makes for much less distance-to-action when spawning, which killed gameplay on Canyon2. I was a scripting noob when I released it, but I'm starting to understand. Objective/spawn cameras are working now. All spawns including the central spawnflag show up on the command map. You can spawn at your base or at any spawn that your team owns from the command map if need be, or automatically respawn at the farthest-forward available spawnpoint. The ultimate objective for each team is to dynamite the other team's vault in their base, steal the docs, and deliver them to the control room.



Special thanks to:
After receiving some helpful feedback(thanks Phats, and thanks to members of the Chicken Bucket for their suggestions)


Canyon 3 (updated) - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 2 | Last comment: 01-06-2010 at 13:02

 #1 - 07-30-2006 at 03:14
Krulli
From:
Joined: July 17th, 2006
Posts: 25
Well good looking and real big map. That rocks very well when playing with
at least 6 Players. Good work! I love that map big grin

 #2 - Doesn't have waypoints - 01-06-2010 at 13:02
B0RG
Joined: December 2nd, 2008
Posts: 110
This map does not have any waypoint files so if you plan to use it with Omni-Bot or something you will have to make your own. It is a shame people don't make more waypoint files for their maps than do.



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