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Return to Castle Wolfenstein Downloads > Mods > Total Conversions:
DeGeneration BETA 2 (0.984 Full)
Filename: dg_beta_v0.984.zip


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189.61 MB
0.984 Full
Tram Design
3754
08-10-2004
Mods > Total Conversions


Average User Rating: 8.4
Number of Votes: 14
Related Files:
Latest 5 Mods > Total Conversions:
- The Trenches WW 1 Mod
- WildWest (zip) (v1.613)
- WildWest (exe) (v1.613)
- DeGeneration (v1.1 to v1.11)
- DeGeneration (1.1)

5 Other Files by Tram Design:
- DeGeneration (v1.1 to v1.11)
- DeGeneration (1.1)
- DeGeneration v1.0 - ZIP
- DeGeneration v1.0 - EXE
- DeGeneration BETA 2 Patch (0.984)

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DeGeneration BETA 2 (0.984 Full) - File Description  


Description:
This is the full install for the latest version of RTCW DeGeneration. For those who already have DeGeneration BETA 1 installed, you only need to download the patch, this can be found here.

There are some noteable fixes in this version of DeGeneration. For starters there is no longer a .EXE file, all instaling is now done by simply unzipping the folder, in addition support for MAC's has finally been added.

Full List of Bug Fixes and Enhancements

--------------------------------------

  • Fixed - Player kicks at map change resolved

  • Fixed - scoreboard clientnames repeating when player count greater than 30

  • Fixed - spectator mode message "following" overlapped with player name

  • Fixed - Referee voting not available

  • Fixed - Ready up instructions being displayed in intermission when g_doIntermission is not set

  • Fixed - g_partValueScale cvars not duplicated on clients

  • Fixed - life stats not recording ammo given for LT

  • Fixed - Killed player records death when tk'd

  • Fixed - Client ready status cleared on respawn during warmup

  • Fixed - Intermission stopwatchmode "stopwatch now set to X:XX" offsets

    scores

  • Fixed - Warmup respawn is not instant

  • Fixed - client memory usage continuously increase on map change

  • updated - clients changing teams now retain their score

  • Updated - scoreboard now shows all players in server (max 64)

  • Updated - scoreboard Timelimit display shows time limit
    scenerio as "(scenerio name) timelimit: (XX:XX)/(OVERTIME!)" ; static
    total timelimit while in warmup; "No timelimit" if there is no
    timelimit set

  • Updated - hud shows timelimit scenerio below time display

  • Updated - hud shows "OVERTIME" instead of "0:00" if timelimit has run out

  • Updated - Warmup display now shows "Gametype: (gametype) (scenerio name) timelimit: XX"

  • Updated - team score total is now kept seperate from dynamic team score total

  • Updated - Referee vote now passes automatically

  • Updated - Disabled complaint popups during warmup

  • Updated - Ingame server browser now shows only DeGeneration servers



  • DeGeneration BETA 2 (0.984 Full) - Readme  
    Readme File:
    RTCW's DeGeneration - Readme
    ============================
    Version: 0.982
    Date: 7/27/2004
    Site: http://www.tramdesign.net



    Installation:
    -------------
    DeGenerations requirements are identical to standard RTCW. You will have to make sure all official patches are installed which can be located here.

    http://games.activision.com/games/wolfenstein/

    After you have successfully download DeGeneration to your computer, please follow these three easy steps to install:

    1.) Locate the download file on your computer.
    2.) Double-click on the file to open it.
    3.) Follow the on-screen instructions.



    Resources:
    ----------
    FAQ - Please see if your problem is listed here
    http://www.planetwolfenstein.com/tramdesign/degeneration/About_FAQ.html

    Documents included:
    documents\dg_client_cvars.txt
    documents\dg_commands.txt
    documents\dg_scripts.txt
    documents\dg_server_cvars.txt

    DeGeneration Forums - Please post suggestions, questions, problems and bugs here
    http://www.tramdesign.net/cgi-bin/ultimatebb.cgi?ubb=forum;f=23



    Story:
    ------
    Nikola Tesla died on January 7th, 1943 in Manhattan. Immediately after his death his papers containing scientific data and information about "Death Rays" vanished. Up until that time it was known they existed, but neither the U.S. Goverment nor scientific community put much stock in the plans. It was now apparent someone did and Franklin D. Roosevelt ordered a full investigation into Tesla's death with hopes of retrieving the missing papers to find out why.

    Almost a full year later, just as Rome crumbled, British soldiers confirmed the Allies' greatest fear as they retrieved the missing papers from an overrun camp in Sicily. Frantically, Britain and the U.S. began pouring more resources into researching "Project Tesla" and after just a few short months found they were racing towards the final stages of its construction. Soon they would be on par with the Axis who, because of their early start, were also making great progress.

    Regardless, one key element remained. The Death Ray plans called for a power source of great magnitude. They needed a generator stronger than anyone had ever built before. Unfortunately, after polling the surrounding areas, it was clear that the shortage of parts, due to war efforts, meant that the project would have to be moved. As the Allied scouts set out for parts, commanders get word that the Axis powers are already planning an offensive in their direction hoping to thwart their efforts.


    Development Team:
    -----------------
    Buzzard Co-Lead Tester / Public Relations
    Codey Lead Coder / Map Artist
    CWH_Cwz Co-Lead Tester / Documentation
    Demonspawn Lead Modeller / Lead Graphic Artist / Map Artist
    Grayman Lead Sound Artist / Lead Voice Actor
    Tunnleram Founder / Project Leader / Lead Map Artist
    Rummie Graphic Artist / Map Artist


    Testing Team:
    -------------
    Belegnole, Ignacio, Gringo Starr, CrazyGuy, SpottyG, Morgoth, ZephyR, Unsobering, sgtdeath, bonesetter, readymeal, SlimGedi, NiteSwine,Herlong, v1king, Jfreak, Crowbar, palad1n, Jdawgg, Havocman,[XSQD]GENESIS_X, [XSQD]D@rkH@mmer, GoldoraK, pookSter, morphic, Lt.goose, Crypt-tD, n4d3r, 8e, RompNit, Skunk, Warpath, GadFly, Konundrum, CRASH_mtl, Cletus, ReVeNgE, [TBAR]BoogerBomb, Madmatz, Steve, PUFF_PUFF_Killv4.20, [TGS]RuDeBoY, KolosoK, Zap, Captn Queeg, skeeter, Mikultra, Mich, Kozz, Blondie, BranMuffin, mshabsovich, Pauly, Trigger, hammyfammy, Hewster, Salsaman, Schubi, Gilles, Kam, X_Viper, Scutter, Icem4n, comand3r2004, LosHunos, GyanLuka, Anarchy, BzZ LED, D4RKCYD3, el-passdabong, EL-Angel-Eyes, EL PASSDESKINS, PeteSpeed, popdog, PH@TiE, Sugababe, crimson_pluck, Adrenochrome, SkyZip, Rockhound, SilverFox, eiretek, RaMzI, bystander, montheponies, Stardog, Abigor, snafu, thehulk, sleeper, [ax24]vord, frownyfish, Sparky1pq, SquidRepo, ZyCr, celine, Messiah, Splurgn, VostruX, Blueliner, Duelwedge, Staind, Vegetto420, Error, Mi$ery, FleshWound, Pseudoreality, Mulekick,
    BigBadBanana, Cochese, GopherGuts, KrazyKillinKiwi, LDCluver, SunNori, ElderlyPornstar,R3d3mpti0n, darkunderlord, Diabolikul, CatSpit, HanoverFist, omega1, LoGoS, JadeFalcon, Swift, Scr8pinhrd, DreiZehn


    Credits:
    --------
    BoltyBoy - creation of some of the plant models
    Halister - testing early on
    Nib - creation of part models
    Seinfeld - creation of music
    TiCal - creation of early code
    Rhea - use of command, client/server cvar naming for competition functions
    Xatrix - creation of Kingpin: Life of Crime, use of sounds and textures
    Remedy - creation of Max Payne, use of textures
    Golliwog & Arnout 'RR2DO2' van Meer - use of their atmospheric effects as a base for our snow and rain effects - http://www.q3f.com/atmospheric_src.html
    Fretn - giving us the source to integrate the Extended Demo Viewer (EDV) into DG (didn't have the time to do this, but we hope sometime soon!)


    Special Thanks:
    ---------------
    Gamespy - http://www.gamespy.com
    Fileplanet - http://www.fileplanet.com
    Planetwolfenstein - http://www.planetwolfenstein.com
    PLANET-RTCW - http://www.planet-rtcw.com
    RTCW Files - http://rtcw.filefront.com
    sweRTCW - http://www.swertcw.com
    RTCW.co.uk - http://www.rtcw.jolt.co.uk
    CompKal - http://www.compkal.net
    WOLFENSTEINX - http://www.wolfensteinx.com
    ONLINE GAMING GUILD - http://www.ogguild.com
    WOLFENSTEIN CITY - http://www.wolfenstein.4players.de:1100/
    MOD DATABASE - http://www.moddb.com



    For more information please post in the DeGeneration testing forum
    http://www.tramdesign.net/cgi-bin/ultimatebb.cgi?ubb=forum;f=30

    All rights reserved by TRAM Design 2002/2003/2004


    DeGeneration BETA 2 (0.984 Full) - File Download Options  
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    FileFront.com

    Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
     



    DeGeneration BETA 2 (0.984 Full) - User Comments  
    The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

    Total comments: 4 | Last comment: 04-24-2005 at 22:49

     #1 - Gameplay - Posted by: BigPalooka (Member) on 08-11-2004 at 09:02
    Is this mod good as far as gameplay? is it worth downloading? smile

     #2 - Posted by: Tarkus73 (Member) on 08-11-2004 at 10:02
    This mod is great and well worth the download.

     #3 - Posted by: Charger (Member) on 08-21-2004 at 23:53
    I found about 6 servers running this mod, but noone is playing. Why???

     #4 - yuep - Posted by: Guest (222-152-21-180.jetstream.xtra.co.nz) on 04-24-2005 at 22:49
    YAY I GOT FOURTH POST!!!!



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