[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Wolfenstein: Enemy Territory
File Search

Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Decoder (Beta 2)
Filename: decoder_beta2.zip

Date Added:
Type / Category:
6.53 MB
Beta 2
Leif Hugo 'Life' Vårum
Maps > Objective

Average User Rating: 8
Number of Votes: 1
Related Files:
Latest 5 Maps > Objective:
- Desert Base map (1.0)
- goldrush_by_fog_200 (2.00)
- goldrush_by_fog_200 (v2.00)
- TC Base Enhanced
- caen_Enhanced

2 Other Files by Leif Hugo 'Life' Vårum:
- Decoder (Beta 4)
- Decoder (Beta 3b)

 The Files
 » File Browser
 » File Search
 » Submit Files

 Return to Castle Wolfenstein:
 » Cheats
 » Mod Comparison
 » Multiplayer
 » Requirements
 » Story
 » Weapons
 » RtCW Basics
 » Downloads
    - Demos
    - Maps
    - Mods
    - Patches
    - Scripts and Binds
    - Skins
    - Utilities
    - Video
    - Wallpapers

 Enemy Territory
 » Downloads
    - Demo
    - Maps
    - Mods
    - Patches
    - Video
    - Utilities

 The News
 » News
 » News Archive
 » Submit News

 The Community
 » Links
 » Wolfenstein Forums
    - RTCW 2 Discussion
    - RTCW Discussion
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - ET Discussion
    - WildWest Discussion
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » About
 » Staff
 » Contact

Decoder (Beta 2) - File Description  

- The allies are to locate and destroy the real decoder device.
- The axis must protect the real decoder and the document that reveal its location.

Decoder (Beta 2) - Screenshots  
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge

Decoder (Beta 2) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Decoder!

Decoder (Beta 2) - Readme  
Readme File:
Basic Information

Author : Leif Hugo 'Life' Vårum
Email : leifhv@yahoo.com

Map Information

Game : Return to Castle Wolfenstein: Enemy Territory
Title : Decoder_Beta2
Filename : decoder_beta2.pk3
Version : Beta 2 Version
Release date : 18/11/2005
Decription : First public release of a map with relocatable objectives.

Installation : Place the decoder_beta2.pk3 in your etmain folder, select it from the multiplayer->create server menu or
bring down the console and type: map decoder_beta2

Additional Map Information/Credits

Credits and thanks:
-Thanks to Splash Damage/ID Software/Activision for a great game
-Thanks to NW.MadMatt and NW.Superdeformed for the great voice-overs!
-Thanks to NW.MadMatt for voice-over post processing!
-Thanks to NW.Ferrolux for promo work!
-Thanks to clan Night Watch for patiently trying out each new version I threw at them
-Thanks to clan VPL for helping us test the map in a match
-Thanks to -Wags- for finding lots of small bugs in the last version
-Thanks to Loffy for letting me have a look at the 'Duplex Tower' map file
-Thanks to Ifurita for sign-template texures and all the work he has done for the ET community (both mappers and players)
-lh-alliedposter taken from NASJONALBIBLIOTEKETS online public archives ( http://www.nb.no/baser/krigstrykk/ )
-lh_darkconcrete3, lh-grass2 and skybox by me (Leif Hugo Vårum). Free for use by anyone[/list]

Gameplay hints:
-Allies should probably build the ramp so they can attack the main gate or flag from two directions
-A covert might be usefull for allies. (Blow up the the fence, provide smoke cover inside main gate,
sneak in and look at the documents)
-Axis must decide if they want to defend only the real decoder or set up a 'fake defence' by the other decoders

Changelog ->Beta 2:
-Added custom voice-overs for decoder location
-Added second doorway at the side off the long hallway
-Fixed a missing texture
-Fixed floating MGs
-Buttons now disappear when 'move period' times out
-Added some lights in the long shed
-Adjusted a door frame in the long shed

changelog ->Beta 1:
-Axis can now decide the location of the decoder during the first few seconds of the match
-Added text message to axis about decoder location in the first spawn
-Renamed Labs...included their color in command map name
-Added voiceover when spawn flag is captured
-Added grate in courtyeard since water is audible there
-Made the exit from axis second spawn more visible
-Add some cover in the hall inside main entrance to base
-Added another route into lab 3
-Added cover (tree) for MG fire between battlements and fence
-Adjusted light several places.
-Darkened unlit locations (lower minlight)
-Added some more props to Lab 2 and Lab 3
-Decreased size of pk3 file (~7 to ~5 mb)
-Fixed: Axis spawn light bleed
-Fixed: doc room light bleeding
-Fixed: light bleed in the tunnel that leads to the decoder book
-Fixed: light bleed in the shooting gallery:
-Fixed: in the covert ops water tunnel, there are several spots where the water "splashes"
-Fixed: The top of the team flags on the constructables don't attach to anything:
-Fixed: Clip tap model in lab 1
-Fixed: It's possible to get inside pipe in yellow hall:
-Fixed: It's possible to get inside the pillars on the bridge
-Fixed: It's possible to get inside of 2 of the 3 telegraph poles
-Fixed: The rear-right wheel of the truck is floating:
-Fixed: The bars covering the pipe in Yellow lab don't reach to the top
-Fixed: Light in yellow lab floats
-Fixed: There's some showing caulk in the roof above the corridor bend in lab 2.
-Fixed: Guard post brush has door properties and moves
-Fixed: 2 floating trees by allied first spawn
-Fixed: Remove possibility to go outside map (2 places?)
-Fixed: Can 'float' on top of ramp stone
-Fixed: In the covert ops water tunnel, there is a light spot on the ceiling / water
-Fixed: Can get stuck behind the wall by the fence
-Fixed: There is a wee tiny gap where the ground meets the main gate/entrance
-Fixed: You can get stuck behind the building that the command post is in
-Fixed: Possible to enter base by 'running up the side'
-Fixed: Floating sign for Lab 3
-Fixed: At the main entrance, a bit of wood that is flush on the left side, but sticks out on the right
-Fixed: The Right MG nest in the Axis base isn't flush with the wall
-Fixed: The left side of the loading dock is floating off the ground
-Fixed: When you exit the pipe into the main water area, the water doesn't fully reach the edge of the wall (nor does the floor or ceiling)
-Fixed: Swim under the exit platform, right to the end), the water doesn't touch one of the walls
-Fixed: The legs of the fence steps don't touch the floor neither does one of the fench posts
-Fixed: The legs of the Allied ramp only barely touch the floor - there are huge gaps under them
-Fixed: The 3rd telegraph pole doesn't have a "lid"
-Fixed: Tree next to the small pond where the trunk is half out of the ground

Tools used:
-GtkRadiant ( http://www.qeradiant.com/ )
-Q3Map2 ( http://www.shaderlab.com/ )
-The Gimp ( http://www.gimp.org/ )
-Visual C++ compiler (For text file processing)
-Visual Sourcesafe (Microsoft)
-Zip utility from Info-zip (http://www.info-zip.org/pub/infozip/)
-TerraGen (for skybox) free at www.planetside.co.uk/terragen

Problems still to be resolved

-Objectives not ticked as completed
-Fix some small light bleeds
-Amplify volume of voice overs slightly
-Improve surrounding mountains a bit


Please leave feedback in the Night Watch mapping forum: http://www.clan-nightwatch.org/modules.php?name=Forums&file=viewforum&f=6


Copyright © 2005
This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN

Decoder (Beta 2) - User Comments  

No File Comments have been added yet!

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » Redux Return To .. (2.0)
 » Return to Return.. (1.0)
 » HD world flags (1.0)
 » Industrial Espio.. (1.0)
 » Desert Base map (1.0)
 » Industrial Esp.. (Final)
 » Developer (0.1.1)
 » Pro51_made_easie.. (1.1)
 » Australian Allied Fla.. (Developed for NQ1.2.9 but)
 » Capuzzo SP

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.2653 seconds using 6 MySQL queries and 12 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Wolfenstein Files materials is subject to certain Terms & Conditions.
TM & © 2015 Activision. All rights reserved. Return to Castle Wolfenstein and related marks are trademarks of Activision, Inc. All rights reserved.