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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Greece (BETA w/ Fix)
Filename: greece_beta.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
8.67 MB
BETA w/ Fix
Lennyballa
4480
10-03-2003
Maps > Objective


Average User Rating: 7.6
Number of Votes: 29
Related Files:
Latest 5 Maps > Objective:
- goldrush_by_fog_200 (2.00)
- goldrush_by_fog_200 (v2.00)
- TC Base Enhanced
- caen_Enhanced
- StarGate_1945_Enhanced

3 Other Files by Lennyballa:
- The Atlantc Wall (BETA 2)
- The Atlantc Wall (BETA 1)
- Desert Fortress (2.0)


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Greece (BETA w/ Fix) - File Description  


Description:
NOTE: This file contains a patch .pk3 to replace missing texture(s)

Name: Greece
Auther: Lennybal
Email: dalenny@hotmail.com
Thanks to: Alot of people. (LoL)

//What to do when you are on Axis side:

-Destroy the village gate
-Destroy the villa doors (This let you capture the village)
-Destroy the entrance barricade, so axis can get trough and attack
allied soldiers from the back

//What to do when you are on Allied side:

-Defend the village gate
-Defend the villa doors
-Defend the entrance barricade

//What to do when you are on spectator side:

-join a team

// Installation //

Place the greece.pk3 file in you're /etmain folder
and everything will work fine smile



Greece (BETA w/ Fix) - Screenshots  
Screenshots:
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Greece (BETA w/ Fix) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Greece!



Greece (BETA w/ Fix) - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 14 | Last comment: 12-22-2008 at 03:43

 #1 - 10-03-2003 at 16:12
lennybal
Joined: September 23rd, 2002
Posts: 6
Thx for posting this here with the fix, i felt so noobish when i released 3 files stick out tongue . Now let's hope someone will put it on a server

 #2 - looks good - 10-03-2003 at 16:30
Knuckles
Joined: October 22nd, 2002
Posts: 43
haven't played it yet but the screenies look nice.

 #3 - 10-04-2003 at 22:47
Guest (dutchcorps.xs4all.nl)
Joined: December 31st, 1969
Posts:
I'd love to see this map on a server, let's hope someone will host it!!!

 #4 - 10-05-2003 at 01:38
Guest (14.46-200-80.adsl.skynet.be)
Joined: December 31st, 1969
Posts:
look nice maybe i'll host it

 #5 - 10-05-2003 at 01:59
Guest (dutchcorps.xs4all.nl)
Joined: December 31st, 1969
Posts:
Thx alot, im in need of to play this map online big grin

 #6 - Trickjumps - 10-05-2003 at 02:54
Guest (va-sterling-u1-c5c-c-234.chvlva.adelphia.net)
Joined: December 31st, 1969
Posts:
This map has a LOT of trickjumps. It's awesome. I've gotten in the big tower before. I used grenade launching. I also know how to get ontop of the axis spawn and do some spawn killing.
If our paths ever cross, my name is <|BTY|>Chimp
Hmmm Donut!

 #7 - 10-05-2003 at 03:36
Guest (dutchcorps.xs4all.nl)
Joined: December 31st, 1969
Posts:
Jep i know, i was with you (balzak) i took some screenies also stick out tongue

 #8 - 10-05-2003 at 22:27
newzboyz099
Joined: October 1st, 2003
Posts: 22
awesome map dude.RockPimp!Two Thumbs Up!

 #9 - Yep - 10-06-2003 at 15:36
CrawlingKicked
From:
Joined: September 22nd, 2003
Posts: 32
The map is an original. I got to play with some peeps on a server last night. Great Fun!

 #10 - 10-07-2003 at 03:14
LeTHaL_BaNaNa
Joined: September 23rd, 2002
Posts: 833
w00t w00t one of the best ET maps i;ve ever seen!!!!!! 10/10

 #11 - 10-11-2003 at 23:12
HiStandard
From:
Joined: September 21st, 2003
Posts: 45
This is a very enjoyable map.. cool stuff

 #12 - What are you thinking? - 10-23-2003 at 23:47
Guest (66-191-122-106.mad.wi.charter.com)
Joined: December 31st, 1969
Posts:
I have seen some pretty bad bottle necks on the 100's of RTCW and ET maps BUT this map is the most lopsided map to ever grace any wolfenstein server.

Its shaped like a horseshoe so the allies can immediately bombard and spawn kill the axis the ENTIRE duation of the battle. One round i was on the whole axis team went spec for 25 min cause this map is so bad.

Whomever did this obviously lacks strategic evaluation on combat; or was this made from a allie only persective?

As for the layout of the map (buildings and environment all that is pretty good) now all one has to do is take the map back to the drawing board make it straight so the axis at least have a chance in hell at winning.

If someone has actually won this as axis that is expected I was on a server that did it as well, but 9 out of 10 it will be ally. A slight modification is all thats needed to make a 1 1/2 star map be a 5.

 #13 - 12-14-2003 at 06:36
KruzadeR
From: (Porto)
Joined: December 10th, 2003
Posts: 19
i'm just posting because i love this smiley:~
Aaargh!!!

 #14 - 12-22-2008 at 03:43
B0RG
Joined: December 2nd, 2008
Posts: 110
Well if spawn killing is allowed you can't really blame the map designer. You really need to think before you type bud.



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