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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Normandy Breakout (ET) by Ifurita (Beta 2)
Filename: breakout_et_b2.zip


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15.91 MB
Beta 2
Ifurita
661
11-13-2004
ET
Maps > Objective


Average User Rating: 7
Number of Votes: 3
Related Files:
Latest 5 Maps > Objective:
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5 Other Files by Ifurita:
- La Rochelle (Beta 2)
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- Reactor (Final)

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Normandy Breakout (ET) by Ifurita (Beta 2) - File Description  


Description:
OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.

- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
= Cafe (flag)
= Sewers (flag)
= Hotel De Ville (CP) - CP also controls the forward spawn point
= Rue d'Isigny Tunnel (flag)

AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers


-Northerner



Normandy Breakout (ET) by Ifurita (Beta 2) - Screenshots  
Screenshots:
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Normandy Breakout (ET) by Ifurita (Beta 2) - Readme  
Readme File:
README! Normandy Breakout (ET)

- Original map for RTCW by Menzel
- Custom sounds by DetPak
- ET Conversion by Ifurita
- Scripting assistance from Mean Mr. Mustard
- ~20 textures from RTCW MP and SP used
- Remaining textures custom or from Splash Damage

NOTE: This conversion does use some of the original RTCW texture assets, ~20 textures. They may or may not be replaced in the future, but ET does not have a very extensive town texture set.

OBJECTIVES: Destroy (dyno) your primary objective and capture 3 of the 4 flags , which represent control of key parts of the town.

- Primary objectives (88 mm gun for the Allies, Field Operations fo the Axis)
- Capturable areas:
= Cafe (flag)
= Sewers (flag)
= Hotel De Ville (CP) - CP also controls the forward spawn point
= Rue d'Isigny Tunnel (flag)

AMMO/HEALTH RACKS: 2 sets exist. One in the Hotel De Ville, one in the sewers

CHANGE LOG:

Original - Alphas

- Moved MG from Rue d'Isigny to balcony on Rue de Bayoux
- Replaced halftrack to PW222 and moved MG42 to grassy spot
- Added window and exit hallway to Axis spawn
- Made camo net over 88mm clipmissile
- Added clipmissile brush over top of Allied spawn
- Added 2 exit hallways to Allied spawn
- Replaced all terrain patches with brushwork
- Made sewer gate and back wall satchelable and rebuildable
- Added CP flags
- Added Command Post to Hotel
- Added health and ammo racks to Hotel and sewers
- Created sewer alcove for flag and ammo racks
- Made damaged storefront accessible
- Replaced tons of textures and models
- Added signage
- Added posters
- Fixed some terrain pieces not lining up with buildings
- Fixed signs so that you don't run into them


Normandy Breakout (ET) by Ifurita (Beta 2) - File Download Options  
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Normandy Breakout (ET) by Ifurita (Beta 2) - User Comments  

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