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Wolfenstein: Enemy Territory Downloads > Mods > Bots:
Omni-Bot (0.71)
Filename: omnibot_et_v071.zip

Date Added:
Type / Category:
13.48 MB
Unknown / Anonymous
Mods > Bots

Average User Rating: 8.3
Number of Votes: 24
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Omni-Bot (0.71) - File Description  

Omni-bot is an artificial intelligence(AI) controlled opponent for first person shooter games such as ET, Wolf and others.

Omni-Bot (0.71) - Screenshots  
Click to enlarge

Omni-Bot (0.71) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Omni-Bot!

Omni-Bot (0.71) - Readme  
Readme File:

[url=http://www.omni-bot.com/wiki/index.php?title=Installing_Omni-bot]Installing Omni-bot[/url]

[url=http://www.omni-bot.com/wiki/index.php?title=Main_Page]Omni-bot website[/url]

Omni-bot 0.71 Changelog

Due to various fixes being made to the mod side, the interface version has been updated, meaning mods will have to release 0.71 supporting updates.

* Added RunImmediate optional parameter for script defined commands to eliminate frame delay of running some commands.
* Added built-in bot navigation downloader. See below.
* Fixed events not being sent to some script goals.
* Added omni-bot.cfg, written to the user folder, that maintains various bot settings between runs.
* Fixed script setting of bot field of view.
* Fixed bots reaction time and aim persistance.
* Changed omnibot.log to append the map name to the log name.

Enemy Territory

* Fixed smoke grenades obstructing bot vision
* Fixed a bug where adding a bot to a team without a class would pick the same class repeatedly(many engineer/soldier bug).
* Fixed a bug where bots could get stuck with gpg40/m7 without grenade loaded, and be unable to fire(sdk bug, happens to humans too)
* Fixed setting a bots name from script(this.Name = "newname"), changing the name of local client.
* Added EVENT.AMMO_RECIEVED for when a bot picks up an ammo box.
* Added bot.DisableBotPush to allow scripts to disable bot pushing.
* Added UsePath wp flag. See below.
* Added Ugoal wp flag. See below.
* Fixed cpu spiking when medics attempt to path to unreachable teammates.
* Fixed revive goal to path to nearest revive if multiple exist.
* Fixed revive goal to re-path when new revive goals are created so they more intelligently path to nearest.
* Added stance properties to CallArtillery, Flamethrower, and Panzer Goals.
* Fixed goal position for some movers.
* Fixed weapon_syringe weapon script to include RequiresAmmo = true.
* Added dynamic update of goto position for goal_deliversupplies.
* Added command bot moveskill for adjusting the difficulty level of goal_combatmovement.
* Added goal_dualobjective for scripted defends in dual objective maps ( see ae_wizerness_final ).
* Fixed a bug with limitbots in goal_useswitch.
* Added routing support to goal_useswitch and goal_airstrike.


* Extended server_manager.gm to use new RunImmediate flags for the minbots/maxbots commands.


* Waypoint file version has been updated to version 8 to differentiate between 0.7x and previous nav files.

Waypoint Downloader

Waypoint Flags

* Added USEPATH nav flag for limiting usage of a waypoint to specific high level goals.
* Added UGOAL nav flag for use in setting up routing to script goals that rely on waypoint names ( airstrike, dualobjective, useswitch, etc ).

Omni-Bot (0.71) - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 3 | Last comment: 08-19-2009 at 01:04

 #1 - Better - 11-10-2008 at 09:38
Joined: June 1st, 2008
Posts: 103
I think that bobot 4.08 is much better it is is own mod AND it has bots, also it has a niffty litttle menu that lets you add 9 allie and 9 axis bot or just 9 team bot or 1 bot with a weapon of your choosing.

 #2 - plus! - 11-10-2008 at 10:08
Joined: June 1st, 2008
Posts: 103
Plus it has stg44s , shotguns, venom guns, mp34s,and BARs. There is also a menu for a server host that lets him change the recoil, range of explosions, and damage of weapons!

 #3 - Your opinion or a statement? - 08-19-2009 at 01:04
Joined: December 2nd, 2008
Posts: 110
Give these guys some credit. They work hard to make their bots work with many games. Not everyone wants to install some mod just because it has the latest version of a particular bot software. I know I sure wouldn't want that seeming I use several different mods for several daemons as well as different bots and versions of them. Also the guns you speak of being in the mod you can find NoQuarter which is one of the mods I work with. Really this seems to be the case of being a matter of preference than in fact being 'better'. :s

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