[Register] [683644 Members] [185 Online; 64 Members, 121 Guests]  
Wolfenstein: Enemy Territory
File Search


Click Here for Advanced Search Options



Wolfenstein: Enemy Territory Downloads > Maps > Objective:
POW Escape (Beta 2)
Filename: et_powescape_b2.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
18.69 MB
Beta 2
Codey
531
04-05-2007
Maps > Objective


Average User Rating: 10
Number of Votes: 5
Related Files:
Latest 5 Maps > Objective:
- Dedust for TC:E (final version) (final)
- Dedust for TC:E (1.0)
- Budapest (Beta 1)
- One Way (Beta 2)
- Closer (3)

3 Other Files by Codey:
- POW Escape (1.01 - Battlefield Europe)
- POW Escape (1.01)
- POW Escape (Release Candidate 2)


 Join our Vent Server


 Site Info
 » Home Page
 » Latest Poll
 » Forums

 The News
 » News
 » News Headlines
 » News Archive
 » Submit News

 The Files
 » File Browser
 » File Search
 » Submit Files

 The PotD
 » Submit PotD
 » PotD Archive

 RTCW:
 » Cheats
 » Mod Comparison
 » Multiplayer
 » Requirements
 » Story
 » Weapons
 » RtCW Basics
 » Downloads
    - Demos
    - Maps
    - Mods
    - Patches
    - Scripts and Binds
    - Skins
    - Utilities
    - Video
    - Wallpapers
    - More...

 Enemy Territory
 » Downloads
    - Demo
    - Maps
    - Mods
    - Patches
    - Video
    - Utilities
    - More...

 The Community
 » Links
 » Forums
    - RTCW Discussion
    - ET Discussion
    - WildWest Discussion
    - Mapping / Skinning
    - Modding / Editing
    - Problems & Help
    - Rants & Raves

 The Site
 » About
 » Staff
 » Contact
 » Link to us
 » Advertise
 » Make Start Page




POW Escape (Beta 2) - File Description  


Description:
Codey is back, and like before, he has not come empty handed; He brought, for your gaming enjoyment, the next version of his POW Escape map!

Are you looking for a fun map to play with your friends, but still want the challenge to be there? Then this is definately the download for you! Not only do you have to complete the two main objectives (or stop them from being completed, depending on which team you're playing as) but these are randomly placed...which means, you cannot spawn, and make a bee line for the objective's location...you have to try to stay alive and search for them! If you think this offsets the balance in the game, don't despair, as the showers and taps will not just clean your hands and face, they will also give you health when turned on.

There are some important features in this map to keep in mind:
    Random Objective Placement
    • The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.

    Faucets give health
    • All taps and showers in the map when turned on can give out health.

    Water supply pump destructable
    • Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.

    Alternate route out of the camp
    • The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. But you must find the key and start it up first.

Each team has primary and seconday objectives, I think this adds to the challenge of the map, and if you're looking to have fun with the potential of some serious frag fests...then keep this in mind: the more, the merrier! The full potential of this map will be enjoyed if you have more rather then less players in the server.

    Some of your objectives are:
  • Allies
    • Primary
      • Steal the top secret axis documents from the reearch facility

      • Take the documents south to the train and escape with as many pow's as you can

    • Secondary
      • Capture and hold the North supply room to aid escape

      • Capture and hold the Train station area to aid escape

  • Axis
    • Primary
      • Prevent Allies stealing the top secret documents from the research facility

      • Prevent Allies from escaping on the train with the documents

    • Secondary
      • Capture and hold the North supply room

      • Capture and hold the Train station area


Some of the changes in this version include:
  • Fixed map going over memory limit
  • Enabled axis initial spawn at lab
  • Fixed train wheel alignment with tracks
  • Cleaned waterpump area



    Refer to the readme for complete details.



  • POW Escape (Beta 2) - Screenshots  
    Screenshots:
    Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


    POW Escape (Beta 2) - Readme  
    Readme File:
    POW Escape for ET - BETA 2
    ==========================

    Description : Multiplayer Objective map for ET
    Title : POW Escape
    Date : 5th April, 2007
    pk3 name : et_powescape_b2.pk3
    Filename : et_powescape_b2.bsp
    Author : Codey
    Email Address : tas2098@hotmail.com
    Web : http://www.tramdesign.net

    Base : Conversion from my original RTCW map
    New sounds? : YES
    NEW Graphics? : YES
    Editor used : GTK Radiant 1.4
    Compiler : Q3MAP2





    INSTRUCTIONS
    ============

    Extract the file "et_powescape_b2.pk3" to <Enemy territory folder>/etmain
    Now you are ready to join servers running this map!!!

    To start a server select "POWESCAPE beta2" option from the map list in game.



    BACKGROUND
    ==========

    Cpt. J Smith, POW
    Personal Diary


    January 18, 1943, 21:15
    Command has received information that this camp is being used as front for some sort of human experiments. The type of experiments are conducted here remains unknown but reportedly invovles some sort of maturation chambers used to mutate humans into super soldiers.
    Through the usual channels, they have sent information about the location of the facility. Originally, our plans were to dig a tunnel to the west of the camp to outside the main fence, but now we've decided to dig north to the research facility location. With any luck we can break through a wall into the facility with enough men to hold off any resistance.


    July 7, 1943, 1:02
    Great news today, Command sent word that they have an operative replacing the train driver on the south line and he will hold the train at the station for us to escape. We were also informed of dire news which indicates axis are at the final stage of their experiments, they must not be allowed to complete them!

    Yesterday, the final stage of the tunnel to the research area was completed. Tonight we will infiltrate the facility, Some of our men will create a diversion at the north gate and make their way to our location if they are able to sneak through. Once we're inside we must locate the documents which will reveal detailed imformation about what Axis were planning.
    We must then take the documents to the train station located to the south of the camp and sneak them, and as many pow's as we can onboard.

    Finally the truth will be known and many of us will have escaped to freedom, God be with us.


    Objectives
    ==========

    Allies
    ------
    1. Steal the top secret axis documents from the reearch facility
    2. Take the documents south to the train and escape with as many pow's as you can
    3. Prevent axis retrieving the soldier activation key dropped by parachute somewhere to the south of the camp
    4. Prevent axis activating the soldiers with the key

    Secondary
    1. Capture and hold the North supply room to aid escape
    2. Capture and hold the Train station area to aid escape
    3. Capture and hold the Lab area to aid escape

    Axis
    ------
    1. Prevent Allies stealing the top secret documents from the reearch facility
    2. Prevent Allies from escaping on the train with the documents
    3. Retrieve the soldier activation key dropped by parachute somewhere to the south of the camp
    4. Activate the soldiers with the key

    Secondary
    1. Capture and hold the North supply room
    2. Capture and hold the Train station area
    3. Capture and hold the Lab area



    Special functionality
    =====================

    Random Objective Placement
    --------------------------
    The two main objectives, Secret Documents and Soldier activation key, are placed randomly at the beginning of the match. To provide for more varied gameplay each match.

    Taps give health
    ----------------
    All taps and showers in the map when turned on can give out health when activated on.

    Water supply pump destructable
    ------------------------------
    Either Axis or ally team can destroy the water pump with TNT located at the south-east of the camp. All taps in the facility will then not function for the remainder of the match.

    Alternate route out of the camp
    -------------------------------
    The General's car can be driven down the hill and crashed through the fence, providing an alternate route out. Remember cold cars are hard to start, it may take a few tries.




    FEEDBACK
    ========
    We welcome your comments good or bad!



    SPECIAL THANKS
    ==============

    First of all to the Wolfy staff, without your constant feedback and testing, this map wouldn't be half what it is today.
    Brewskie of http://www.rtcwnews.com for your great gameplay suggestions, brain-storming sessions and unbelievably brilliant testing server.
    The staff at http://www.rtcwfiles.com, especially SubWolfer and Korn Warrior.
    Also thanks to http://www.planetwolfenstein.com/tramdesign guys Osias, Halister, Tunnleram, OGG servers and everyone else for taking the time to setup, run and test the map, big hugs!


    If I missed anyone, I'm also truely thankfull for everyone's input!



    Version history
    ===============

    ET Beta2
    --------
    Fixed map going over memory limit
    Enabled axis initial spawn at lab
    Fixed train wheel alignment with tracks
    Fixed general's car windscreen texture
    Cleaned top of waterfall area
    Cleaned waterpump area



    ET beta1
    --------
    First ET conversion test release
    Converted capture points to command posts
    mass conversion of entities to et entities
    Reduced size slightly


    v1.01
    -----
    *Fixed crash bug when fish was killed
    *Added "Rescue Team" spawn location near waterfall
    *MOved some axis spawns from north fence area
    *Fixed area where axis could jump over fence west of the north gate
    *Moved an activation key location further away from camp


    FINAL
    -----

    *Bug fixed which would cause the server to crash with entity not found error
    *Soldier activation sequence tweaked for smoother movement
    *Clipped out Generator bar trapping players
    *Moved one of the Axis activation key locations away from camp to aid balance
    *Removed clips from car seats to fix gibbing at bottom of ramp
    *Reduced entity count substantially
    *Fixed hole in rocks at waterfall
    *Fixed river bottom texture, mid north side
    *Fixed clipping on chamber soldiers



    DUAL
    ----
    *Soldier Activation Scene added for axis primary objective!!!!
    *Misc texture align probs fixed
    *light poles re-positioned
    *Fixed west rocks
    *Cleaned brushwork on south-east river
    *Target_location for waterfall
    *Texture cleanup of grass
    *More gibbing on the general's car fixed
    *Spawn points cleanup, no more spawning ontop of each other
    *General target_location clean
    *Numbering added to labs



    RC3a
    ----
    *Changed timing on taps to 1.5sec delay since 3sec is too little to make any diff
    *Added clip railing for sniper roost
    *updated axis sinks texture with realistic scrapes, scratches, dings - photo source?
    *Fixed Light poles texture stretched a bit
    *Size of activation of water health was too small, increased model size
    *Fixed car gibs standing riders at bottom of ramp
    *Fixed Invalid texture sizes!
    *Changed Train signal too high and big
    *Fixed dark texture on left side of lockers in shower room
    *Fixed outer fence near frontgate is raised off terrain
    *Added train engine connect with rest of train
    *Fixed Texture align at bottom of windows shower and munition rooms
    *Fixed lightgrid screwed, removed lightgrid brushes and go back to previous scaling method
    *Added "Puffy was killed" message



    RC3
    ---
    * Added dual objective
    * Added 3 random points parachute box with key for axis objective
    * Added activation point in chamber for axis objective
    * extended Vent system into the faclity above lower two labs
    * added vent system animated fans
    * Fixed vent system texturing
    * Added double doors between top two labs
    * Fixed texturing on lift doors
    * Fixed caching of lift button presses
    * Changed lab lights to brighter
    * Added dlight at tunnel entrace
    * Changed misc shiney metal to more realistic
    * Added dynomitable re-enforced windows to labs, glass breaks out wire stays, blocking gren and rocket
    * Changed chamber layout for soldier activation scenerio
    * Fixed FPS issue in chamber and south camp areas
    * Changed layout of river edges, harder to cross, need to use bridge and waterfall crossings
    * Added waterfall area, custom shaders, particles and sounds
    * Added sparks particles from flamebarrels
    * fixed scaling problem of guardhouse
    * Added working clocks
    * Added "puffy" the fish and fishbowl
    * Added flagpoles capture points at frontgate and north supply room forward spawning
    * Added sniper roost to large tree south of camp
    * Added angled tree for south-west access to camp
    * fixed rocks west of camp ugly looking
    * Added "generator" to chamber area and custom shaders
    * Added custom shader for lightpoles and scaled to more realistic
    * Changed lightpole wiring realistic
    * Changed train exiting to longer sequence, train goes further into tunnel



    Copyright
    =========
    This level is Copyright(c) 2007 Codey.
    You may not include or distribute this map in any sort of commercial product without
    permission from the author. You may not mass distribute this level via any
    non-electronic means, including but not limited to compact disks, and floppy disks.
    You may not Redo/reproduce/update this map in any way without permission from the author.


    POW Escape (Beta 2) - File Download Options  
    Primary Download Locations:

     
    Name:
    Location:
    Provided by:

    Worldwide Mirror by FileFront
    USA Central
    FileFront.com

    Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
     



    POW Escape (Beta 2) - User Comments  
    The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

    Total comments: 1 | Last comment: 05-10-2007 at 11:24

     #1 - Nice looking map - Posted by: Knuckles (Member) on 05-10-2007 at 11:24
    the screenies and concept/story for the map look really cool.



    When posting comments, you must follow these rules:
    1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
    2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
    3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
    4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
    5. No Attacks / Retaliation of any kind against a member, or group of members.
    6. Please do not advertise for other sites or forums here.
    7. Maximum of 3 smileys per regular member.
    The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
    Now enjoy yourself and behave!



    • Register: To get your own Username, click here!
    • Forgot your password? click here!
    • You can use UBB here!
    Username:     Password:  
    Remember my username and password
    Comment Title:
    Your comments for this File please:

    Game News

     Latest Files
     » True Combat Eli.. (v2.0)
     » (FKU)Fa.. (2009.09 beta)
     » Dedust for TC:.. (final)
     » noquarter_dewp.. (Final)
     » Wehrmacht (2.0)
     » Dedust for TC:E (1.0)
     » Polish Partisans.. (2.3)
     » U.S. Rangers Sk.. (v2.0)
     » Ultra Textures b.. (2.1)
     » Budapest (Beta 1)

     Latest News
     » What do you think of..
     » That time again upda..
     » FileFront Network In..
     » Weekly Poll Results ..
     » FileFront Network In..
     » Uploading your files..
     » To all end users of ..
     » Issues with the File..
     » Weekly Poll Results ..
     » Weekly Poll Results ..

     Affiliates

     Supported Mods


     Link to us
    Link to us!

     The Network
     » Gaming News
     » Game Demos
     » Game Patches
     » Trailer Videos
     » Gaming Forums

     Game Portals:
     » Age of Empires 3
     » Aliens vs Predator 2
     » America's Army
     » ArmA 2
     » Armada 2
     » Battlefield 1943
     » Bridge Commander
     » Brothers in Arms 2
     » Call of Duty 4
     » Command & Conquer
     » Company of Heroes
     » Crysis
     » Counter-Strike: Source
     » Dawn of War Series
     » Day of Defeat: Source
     » Diablo 3
     » Doom 3
     » Elite Force
     » Enemy Territory
     » Fallout 3
     » Far Cry 2
     » F.E.A.R.
     » Flight Simulator X
     » GTA San Andreas
     » Half-Life 2
     » Halo
     » Jedi Knight 3
     » Knights of the Old Republic
     » Left 4 Dead 2
     » LOTR: Battle 4 Middle Earth
     » Medal of Honor
     » Operation Flashpoint
     » Quake 4
     » Red Faction: Guerrilla
     » rFactor
     » Silent Hunter 4
     » Sins of a Solar Empire
     » Soldier of Fortune 2
     » S.T.A.L.K.E.R.
     » Star Trek: Legacy
     » Star Wars Battlefront 2
     » Star Wars Empire at War
     » StarCraft II
     » Starfleet Command III
     » Supreme Commander
     » Team Fortress 2
     » The Elder Scrolls IV
     » The Sims 2
     » TrackMania United
     » Unreal Tournament 3
     » Warcraft III
     » World of Warcraft
     » X3: Terran Conflict
    You got served by FN1 in 0.0502 seconds using 6 MySQL queries and 13 includes
    Copyright © 2009 FileFront, Inc. All rights reserved.
    Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Wolfenstein Files materials is subject to certain Terms & Conditions.
    TM & © 2009 Activision. All rights reserved. Return to Castle Wolfenstein and related marks are trademarks of Activision. © and TM 2009 Activision, Inc. All rights reserved.