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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Praetoria-Mission One: Bunker Hill
Filename: praetoria_one.zip


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34.4 MB
Unknown / Anonymous
1514
04-15-2007
ET
Maps > Objective


Average User Rating: 10
Number of Votes: 6
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Praetoria-Mission One: Bunker Hill - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Mission One: "Allied Paratroopers are enroute to capture a Nazi airfield in northern Italy. An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker to allow their airborne forces to slip through the Axis Anti-Air defenses undetected."




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Praetoria-Mission One: Bunker Hill - Screenshots  
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Praetoria-Mission One: Bunker Hill - File Download Options  

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Praetoria-Mission One: Bunker Hill - Readme  
Readme File:
Praetoria-Mission One: Bunker Hill
by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com

http://webpages.charter.net/dt3d/praetoria.html

/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Installation:
-------------
Remove any previous versions from your etmain folder.
Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder.

Version Info:
-------------
1.0
First public release.
Fixed the rooftop visibility bug.
Fixed the mg nest sandbag texture bug.
Fixed the various terrain seams and texture issues.
Added a multilayer command map with bunker schematics for level one and level two.
Increased spawn support from 24 to 32 players (16 per side)



0.99 BETA
Private Beta Test version.
Known Bugs: Some building rooftops visibility turns off and on when seen from the main bunker.
Visible seam in the cliff wall by the wooden bridge.

/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------



/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
MISSION DETAILS
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
Mission Time: 30 Minutes

Spawn Times: Axis 22 Seconds (20 with cp)
Allies 12 Seconds (10 with cp)

Map Objectives:
-----------------
ALLIES
-----------------

Primary Objectives:
1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker."
2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors."

Secondary Objectives
1 "Destroy the South Entrance of the Main Bunker."
2 "Capture the City Garrison to use as a forward spawnpoint."
3 "Breach the Storage Room Entrance."
4 "Breach the South Bunker Wall."
7 "Establish a Command Post inside the Old Church."
8 "Stop the Axis from Building a Command Post in the Forward Bunker."

-----------------
AXIS
-----------------

Primarmy Objectives:
1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker."
2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors."


Secondary Objectives:
3 "Don't let the allies destroy the South Entrance of the Main Bunker."
4 "Defend the City Garrison."
5 "Defend the Storage Room Entrance."
6 "Don't let the allies breach the South Bunker Wall."
7 "Prevent the Allies from constructing the Command Post in the Church."
8 "Set up a Command Post inside the Forward Bunker."


/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
CREDITS
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////

Map Construction: Diego
Command map : Diego
Scripting: Diego (With lots of help)

Contributors:

EB Prefab script, entity setup, and lot of tutorials to help me along the way.
http://www.spyjuice.com/

Chrucker Prefab setup of the churchill tank.
http://games.chruker.dk/enemy_territory/

Marko Continuous scripting help. Debugging a multitude of compile and runtime errors.
Ammo & Health cabinet prefab. http://www.gamedesign-online.com/

Sock dotproduct shaders, terrain textures modified from his terrain example.
http://simland.planetquake.gamespy.com/

Xenon Spawn exchange scripting. Tank scripting assistance.
http://carbon.rtcwfiles.com/

Chris MG nest prefab

Loffy Passing airplanes prefab used as a basis for my flyover sequences. (loffyswe@yahoo.se)

thegnat Security Door switch scripting based off the ladder script from the map "Transmitter".

SD Command post entities and scripting taken from the Splash Damage map "Radar".
Radar Door/Power Generator linking script adapted from the setup in "Seawall Battery".
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////

Custom Models:
----------------------------------------------------
C47 and P40 models: Diego (Models and Textures)
Venice Speedboat: Chavo-One (Used with permission. Texture modified and remapped by Diego)

FPS models: http://www.wemakemaps.com/
----------------------------------------------------
Egyptian lamp: Arcana (Texture modified and remapped by Diego)
Gothic lamps: Maverick (Texture modified and remapped by Diego)
Tombstones: Arcana (Robbie Powell - arcana@fantaseum.com)
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////

Textures:
-------------
This map uses custom textures from outside sources such as RTCW, MOHAA, CODUO, and JKA.
In many instances, these textures have been modified by either color manipulation, layer compositing
with other textures, or by assembling a completely new texture with parts of existing ones. However,
some textures are identical to their original source material.
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////

Sound:
-------------
All VO commands are re-edited variations of the stock ET sounds.
"Humiliation" is from "Quake3 Arena".
"Holy Shit" is modified from an old Duke Nukem sound bite.
The Axis and Allied ending sound effects were edited together using various flyby effects found
in MOHAA and combined with the alarm and mortar sound effects for ET.
-------------------------------------------------------------
/////////////////////////////////////////////////////////////////////////////////////



/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
PERMISSIONS
/////////////////////////////////////////////////////////////////////////////////////
-------------------------------------------------------------
-----------------------------------------
Copyright (c) 2007 Don Taylor
-----------------------------------------
You may NOT modify, redo, reproduce this map in any way without permission from the author.
You may NOT include or distribute this map in whole or in part in any sort of commercial product.
You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks.
You may NOT use custom textures from this file.
You may NOT use the custom models from this file. The lamps and tombstones are freely available from the FPS website
listed above. I will make my airplane models available for download in a separate file at a later time.
Contact Chavo-One if you are interested in using his speedboat model.

You may use the edited VO sounds found in this file. But not the sounds for the victory sequences.
You may distribute this PK3 through any electronic network, provided you include this file and leave the archive intact.



---------------------
Note from the Author:
---------------------
Praetoria was the name of an ancient Roman Garrison in northern Italy several centuries ago. It
sounded cool so I decided to use the name for my fictional location.

This map was begun in 2004 originally as a Deathmatch map for MOHAA. By the time I decided to make it
an objective map (Sometime in 2005) I had become somewhat disenchanted with the compiling limitations
found in MOHAA's compiler. I decided at that point to migrate all of the work that I had done over to
Enemy Territory. Because I wanted something that looked completely different than many of the custom
maps already out there, I decided to migrate the look of my map over to ET as well. This of course
involved bringing over textures that I had already been using. Since this is essentially my first map,
one that has taken 3 years to complete, please pardon my noobiness in this area.


The Praetoria campaign was originally conceived as one complete map that would contain just about
every type of objective that could be dreamed up. After months of struggling with engine and compiling
limitations, I finally decided to break the map into a 3 part campaign. In my original design, the allies
would capture the Axis Main Bunker once the tunnel doors were blown and then continue to escort the tank
to the next objective. However, after splitting out the second section ofthe map, I decided that
"Bunker Hill" would need a much more interesting final objective for the allies to tackle. After
weeks of brainstorming and mapping, the Radar Control Center was born. I hope you enjoy destroying
it as much as I do.


Mission Two is perhaps 80% through construction. Mission Three is only at the conceptual stage.
Completing them will probably depend on how well this map is received. Hopefully I can finish
them before becoming totally lost in Quake Wars.
--------------------------------------------------------


Praetoria-Mission One: Bunker Hill - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 13 | Last comment: 01-07-2009 at 16:59

 #1 - 04-15-2007 at 08:49
pochi
From: (Spain)
Joined: August 1st, 2005
Posts: 370
I m getting confused


Is this for Cod or For Et? It looks like COD

 #2 - 04-15-2007 at 10:09
TNR360
Joined: December 3rd, 2006
Posts: 93
nice map big grin.............

 #3 - Great Map - 04-15-2007 at 18:16
GKGhostRyder
From: (Alabama)
Joined: December 7th, 2006
Posts: 9
This is a great map. For anyone looking to try it...visit my klan.

GK JAYMOD XPS

69.13.205.179:27965

Cant wait to see if you do anymore.Two Thumbs Up!Rock

 #4 - 04-16-2007 at 06:20
dt3d
From: (Burbank, CA)
Joined: April 14th, 2007
Posts: 5
Thanks Ghostryder,

I'll have to stop by your server and check it out. I put a lot of detail in this one to take advantage of newer, faster cpu's and video cards. But it seems a lot of ET players are still running on antiques and the detail is more than their computers can handle. I didn't even realize my map was over here. I had not had a chance to upload it yet. I'm not sure who did but they saved me a lot of trouble.

Poshi, the map IS for ET.

 #5 - 04-16-2007 at 06:22
dt3d
From: (Burbank, CA)
Joined: April 14th, 2007
Posts: 5
Oh, by the way. I am working on the second mission right now.

 #6 - 04-16-2007 at 23:34
TALON1973
From:
Joined: November 28th, 2005
Posts: 38
absolutely stunning map. just downloaded it and had a look at it myself on my own pc. must say this is the best looking map EVER for enemy territory. played many of them since aug 2003 and this is definately awesome. must say a big well done to the map maker as this trully shows what can be made with some true dedication. hopefully i can find a full server that runs it now .

 #7 - 04-19-2007 at 10:31
killer_chris
From: (oxford)
Joined: April 19th, 2007
Posts: 2
confusedhow do i play

 #8 - 04-20-2007 at 13:35
pochi
From: (Spain)
Joined: August 1st, 2005
Posts: 370
The Graphics are ****in Awesome!

 #9 - Best map I've seen - 05-02-2007 at 08:22
sugarbear
From:
Joined: June 29th, 2006
Posts: 1
Great Job.... this one is destined to be a classic. Can't wait for the 2nd mission.

 #10 - 05-07-2007 at 23:33
TALON1973
From:
Joined: November 28th, 2005
Posts: 38
map is available to play on 212.187.209.101:27960 . its a 2.55 server so patch selectors for some of you

 #11 - Great map just one thing - 08-10-2007 at 22:59
foxhunter792
From: (CA)
Joined: August 10th, 2007
Posts: 1
This is one of the best maps Iíve ever played on!

But unfortunately one problem. From time to time I have a problem. It pops up as: "Warning layer z has unknown or broken format" and sometimes if we have a lot of people on then it kicks them by crashing the game. Just wanted to let you know and see if you can come out with an update but if not its ok the rest of the map is GREAT!

 #12 - 09-20-2008 at 09:05
powdoa
Joined: September 17th, 2008
Posts: 12
http://www.youtube.com/watch?v=7K2YNDL9Cig

You tube video for the map Two Thumbs Up!

 #13 - 01-07-2009 at 16:59
dt3d
From: (Burbank, CA)
Joined: April 14th, 2007
Posts: 5
Ha, Thanks for the video.



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