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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Rhineland Bridge 4 (Final)
Filename: rhineland_bridge_4.zip


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8.33 MB
Final
Unknown / Anonymous
438
07-02-2009
ET
Maps > Objective


Average User Rating: 10
Number of Votes: 9
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Rhineland Bridge 4 (Final) - File Description  


Description:
1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succeed it may be the turning point of the war.



Rhineland Bridge 4 (Final) - Screenshots  
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Rhineland Bridge 4 (Final) - File Download Options  

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Rhineland Bridge 4 (Final) - Readme  
Readme File:
-------------------------------------------------
Basic Information
-------------------------------------------------

Author : Rikard "Drakir" Lindgren
Email address : lindgrenrikard@hotmail.com
Webpage : http://www.drakir.tk

Map reworked by : Sid & Etch

-------------------------------------------------
Map Information
-------------------------------------------------

Game : Wolfenstein: Enemy Territory
Title : Rhineland Bridge 4
Filename : rhineland_bridge_4.bsp
Release date : 2009-07-01
Decription : 1945, Southern Germany. Allied forces are trying to
cross the Rhine river at the last functionalbridge.
Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the
turning point of the war.

Program : SD Radiant 1.3.8

Build time : 2 weeks off an on
Reworking time : 6 weeks...
Compile time : 45 minutes
Compile machine : AMD Athlon 2200, 512mb

Installation : Place the rhineland_bridge_4.pk3 to your etmain
folder, select it from the multiplayer -> create
server menu or bring down the console and type:
/map rhineland bridge_4.

Sounds : 1 new sound is provided to give briefing.


-------------------------------------------------
New in version 4
-------------------------------------------------
#. Better textures
#. Lower filesize
#. Changed mapscript
#. Fixed and better shaders

-------------------------------------------------
New in version 3
-------------------------------------------------
#. Made a new path from the tunnel, connecting the mines with the
tunnel.
#. A new bunker looking out over the Allied side of the tunnel.
#. Made the endgoal-ground so that u cant place mines.
#. Moved the Axis spawn to the Forward spawn at the beginning of the
map so that there will be more fighting on the Allied side of the
tunnel.
#. Added some trees.
#. Changed the water-texture to the one I made.
#. Added a waterfall on one side of the river.
#. Placed a tank in front of the tunnel on the Axis side, so that
Allied forces can hide behind it when coming out from the tunnel.

-------------------------------------------------
New in version 2
-------------------------------------------------
#. Added a forward spawn flag that both teams can capture to gain
closer spawning to the enemy.
#. Moved the Axis spawning place further away, and remade the spawn
area so you cannot get trapped inside the bars.
#. Made the bridge construct zone larger. Removed alot of doors.
#. Remade the textures that had Nazi symbols on them so that german
servers won't get in trouble.
#. Added Stairs on the other side for Axis to build.
#. Added a ladder on the Allies side buildable, goes to a new created
bunker in the middle mountain.
#. Moved the Ammo and Health cabinets up to the new created Allied
bunker.
#. Many small alterations on several places.
#. Made some alterations to the caves.
#. Fixed the Black/yellow icons showing up on the Commandmap by making
my own images of the actual things.

-------------------------------------------------
Special thanks to
-------------------------------------------------
Enra, for testing and server. Sock at SD forums. And of course
everyone who gave feedback on the first releases making this one much
better in all ways hopefully.





-------------------------------------------------

Copyright © 2003 Rikard "Drakir" Lindgren all rights reserved

This level may be electronically distributed only at
NO CHARGE to the recipient in its current state, MUST
include this .txt file, and may NOT be modified IN
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

-------------------------------------------------

It's impossible to contact Drakir.
Please note that we don't decompiled the map, we only used an
HEX editor to change the textures in the .bsp and we made new shaders.
For the community from the community!


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