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Return to Castle Wolfenstein Downloads > Maps > Single Player:
SP Korfe
Filename: sp_korfe.zip


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Developer:
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5.64 MB
Detoeni
http://www.wolfproject.net/
3813
10-05-2003
Maps > Single Player


Average User Rating: 7.7
Number of Votes: 13
Related Files:
Latest 5 Maps > Single Player:
- Arkot_Mappack (Final)
- SP - Wolfenstein 3D (E1M1)
- Clonewar Village (1.1)
- Fast Attack, New Pharao, Murp
- Return -SP

5 Other Files by Detoeni:
- Alpine Assault (Final)
- Alpine Assault (Beta)
- MP Korfe
- Theodor (Final)
- Theodor (Beta)

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SP Korfe - File Description  


Description:
OBJECTIVE: Steal Artifact

There has been a lot of "high level" communications between Berlin and this remote castle. There are rumors that an artifact of great religious significance has been found near by and has been taken to Korfe. It is thought that the Germans may have found the lost treasures of the Knights Templar. Such a treasure, if it exists, must be recovered at all cost.

Your job is to gain entry to the castle. There is a large garrison in the near by village so don't do anything to alert the Germans to your presence.
Take out the radio operator to stop the Germans calling for help.
Find the artifact and make good your escape.

Good luck.

It is recommend that you run this map with the 1.33 patch installed.
Please install by unzipping this file to C/…/Return to Castle Wolfenstein.
**Do not place this file in / Return to Castle Wolfenstein/Main**
Go to this directory and right click on the bat file "sp_korfe" and send to desktop.
You will now find a shortcut on your desktop from which you can run this map.



SP Korfe - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


SP Korfe - Readme  
Readme File:
Welcome to Korfe.

A SP map for Return to Castle Wolfenstein by Detoeni.
____________________________________________________________________________
____________________________________________________________________________

Important note.
Some smaller computers may have difficulty running this map.
The recommended spec is 2Ghz, 256Mb RAM, 64Mb graphics card.
The minimum spec is 1Ghz, 128Mb RAM, 32Mb graphics card.
____________________________________________________________________________

Game Information.

File name: sp_korfe
Game types: SP.
Version: Final
Release: 2.10.2003

____________________________________________________________________________

Please report any faults found to detoeni@wolfproject.net
____________________________________________________________________________

Notes.

This map has been based on Corfe Castle on the South Coast of England, or rather on how it looked up until the end of the 15th century.
The castle was destroyed after the English Civil War and now The National Trust looks after the ruins.

Pictures of Corfe as it is today:
http://members.lycos.co.uk/stusweb/corfe.html

This map was made using GTKradiant 1.3.11 and Q3map2.
On an AMD 2.2GHz, 512Mb RAM with a 64Mb Geforce MX APG.

Build time 12 months.

The very nice sky box is by Kell
www.signsofkoth.co.uk

Plants are by Natestah

Big thanks to Eyeronik and Ominx32.

Ydnar for his very nice toy: Q3map2
http://shaderlab.com/

& Hr'O for Toolz.
http://planetquake.com/hro/

Can't forget my testers, Muffinman & Grizzlybear. Thanks guys.
http://www.wolfproject.net/

Any problems please contact me at detoeni@wolfproject.net.
Any comments please post at
http://www.wolfproject.net/

Hope you like it and happy hunting.
Detoeni.
____________________________________________________________________________

Copyright Permissions.

ID, NERVE, GRAYMATER & ACTIVON. Original game rights
Original textures have been renamed and included within this file for numerous shader effects.

Authors may NOT use this level as a base to build additional level.
Authors may NOT use my textures with out consent.

You may distribute this BSP through any electronic network, provided you include this file and leave the archive intact.


SP Korfe - File Download Options  
Primary Download Locations:

 
Name:
Location:
Provided by:

Worldwide Mirror by FileFront
USA Central
FileFront.com

Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



SP Korfe - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 13 | Last comment: 08-11-2008 at 05:08

 #1 - Posted by: DragonFlyRTCW (Member) on 10-05-2003 at 03:54
Just wanted to apologize for all the problems before...

 #2 - Snipers wanted - Posted by: vaultrat (Member) on 10-05-2003 at 11:29
Gaming Rig:
Mac G4 Dual Processor OS 9.2.2
(all the current updates)
640 mb Rom
(PCI) ATI Raedeon 7000 Mac edition 32mb
or
(AGP) ATI Pro Rage 128 16mb
(both work great on this map)

I have allocated 251223 k in memory for Wolfenstein SP

The Look of the game:
The Author has utilized photo-realistc images of mountains and the sky in this map, and it looks sweet. Although the Author warns of having a high-end computer to fully enjoy this map, do not let this disclaimer intimidate anyone from at least trying it out. My computer does not have half the specs the Author described above and this map just absolelutely rocked for me, no lag or anything at all. Every building,texture,object, character, just everything you see in the map is so clear, so sharp, so high definition. It's a very beautiful map.
Game Play:
There are hair trigger alarms on almost every corner and the enemy has the itchy fingers to press them. All I can say is save, save, save, because you are going to need it. Your sniping and stealth capabilities will surely be honed on this map. My Hat's off to the Author Detoeni, Thank You for such a challenging map.


 #3 - Games Crash - Posted by: damalo (Member) on 10-14-2003 at 08:09
At the beginning when I first fire the sten, I get an error message, and the game shuts down, and I get kicked back to the Windows Desktop. I have played a number of the add on maps before this and have never had a problem, including MSG Liner, Ameland, Hidden Wolf, & Operation Vorsichtig. Any suggestions would be appreciated, I have a similiar problem with the Clonewar 2044 map also. Thanks

 #4 - ... - Posted by: Guest (proxy13.netz.sbs.de) on 10-14-2003 at 23:58
it would help to know what the error message said...
anyway it most likely isn't a problem of the map as nobody has experienced the error before, again - post the error message plz


 #5 - Game crash! - Posted by: webfactor (Member) on 10-16-2003 at 05:54
Here to exactly the same,I haven`t done it to play it but Use 1.33 version he say`s and I think mine is 1.44 another map does the same of the new posted.
Don`t worry dude it`s not You that are something wrong with this time.
http://www.webfactor.dk


 #6 - Game Crash - Posted by: Guest (pool0180.cvx37-bradley.dialup.earthlink.net) on 10-29-2003 at 07:58
I have the same problem with the map... as soon as I fire the sten, game crashes... Same thing with Hidden Wolf... I have downloaded all of the SP maps and these two are my only problems.

Any suggestions would be greatly appreciated


 #7 - Problem fix - Posted by: Detoeni (Member) on 10-31-2003 at 18:07
The problem could be one of two things, there can be problems with wolf SP if have too many custom pk3(sp & mp) in main or if you have altered the MP configs.
Reinstall wolf (you may need to manual remove some components) and patches and the files will work as exspected.


 #8 - Umm, how do I get past those first guards? - Posted by: Lunchbox (Member) on 11-30-2003 at 23:02
Just plain sprinting and killing doesn't seem to work, and there's noplace to hide and wait for that first guard to come by to kill him. Am I missing something obvious?

 #9 - Found the path - Posted by: Lunchbox (Member) on 12-02-2003 at 18:47
Ok, I found the path below the bridge, but I still can't get past the first guard post without them seeing me and setting off an alarm. Not only that, but if I shoot their alarm they still set the damned thing off. How the hell does that work?

 #10 - How to get past guards?? - Posted by: hanswon (Member) on 02-18-2004 at 15:17
Great map no doubt, but what is the trick to get by the first set of guards. I found the back entrance and still the alarm goes off. Any help??

superJ


 #11 - How to get past the guards - Posted by: denisw (Member) on 12-03-2004 at 09:55
Took me a few tries before I figured out that the main problem in alerting the guards was the firing of my weapon. So you hide in the moat, behind the guard shack until you hear the guard's steps go away. He'll *****ume his post by the front of the shack. Then you can sneak out. After that, it get's pretty messy - just don't forget that a knife is a weapon too.

 #12 - What A Terrific Map!! - Posted by: Guest (ip-140-159-160.phx.extremezone.com) on 05-17-2005 at 03:24
A fine map indeed!! Use your best stealth tactics all the way ( except when approaching the very end ). I really did not want to see this game end. Some really wonderful ( and I am sure hard ) work done here. Don't let the high end callout for computer gear scare you off. Download it, follow the installation instructions carefully and give it a try. I have a 600MHZ CPU, only 128 RAM, ..... blah, blah, blah,..... nowhere near what is supposedly required. It worked perfect, no trouble ever. Yes, yes, yes, I would love to see this game-map continued. Thank you for your hard work ----- J. K.

 #13 - Posted by: susieq (Member) on 08-11-2008 at 05:08
I can't understand how anybody gets any enjoyment out of this map.

It's a stealth map - which should make an interesting change. The problem is, you almost can't move ANYWHERE without the alarm going off - even if there is nobody around to see you! And if you kill any of the guards, even in a position where its impossible to be seen by anyone else (like in a covered gateway) the alarm goes off.

There are two guards at the start, if you kill either of them the alarm will go off - even if the other guard doesn't notice you've killed his friend. Buf it you manage to sneak past them and hide behind the hut, they will see you and attack, THEN you can kill them without the alarm going off. There's no logic to it, it's stupid. It's as if 95% of the map had been set with trigger points where an alarm will sound, and you have to guess where and when the 5% of safe points are.

This game is no fun whatsoever. Don't waste your time downloading.




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TM & © 2009 Activision. All rights reserved. Return to Castle Wolfenstein and related marks are trademarks of Activision. © and TM 2009 Activision, Inc. All rights reserved.