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Wolfenstein: Enemy Territory Downloads > Maps > Objective:
Srefwat
Filename: srefwat.zip


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Developer:
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Date Added:
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Type / Category:
4.02 MB
Unknown / Anonymous
349
03-31-2006
ET
Maps > Objective


Not rated yet!
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Srefwat - File Description  


Description:
The Krauts have occupied a small alpine village and it's vital for the Allied forces to capture the german warplans hidden in one of the chateaus.



Srefwat - Screenshots  
Screenshots:
Click to enlarge Click to enlarge


Srefwat - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Srefwat!



Srefwat - Readme  
Readme File:
/////////////////////////////////////////////////////
/////////////S_REF_WAT///////////////////////////////
/////////////////////////////////////////////////////

S_ref_wat was to begin with a projectname but as all good names were already taken I decided to go with s_ref_wat. :F (prrr.)

I didn't really have any idea of what to do when I began working
on this map, I just ended up with a blueprint and some concept art, and ta-da!

The mapproject S_Ref_Wat (Projectname) was started in the
first quarter of 2006.
The first release was made around 1200 hrs Alpha March the 31st 2006.

/////////////////////////////////////////////////////
Author : Skumtomten
Game : Wolfenstein: Enemy-Territory
Title : Srefwat
Filename : srefwat.pk3
Release date : 31st of March, 2006

Installation : Place the srefwat.pk3 file in your /etmain dir-- start the game and then select s_refwat from the mapmenu
or type /map srefwat in the console. ;)

///////////////Special Thanks:///////////////////////

Die Die
Wolfwerine
Neodine
Leopold
Hamkazo
Ravanelli
Funkmaster
Casper


Srefwat - User Comments  
The following comments are owned by the user that posted them. RTCW & ET Files is not responsible for their content.

Total comments: 1 | Last comment: 03-31-2006 at 16:41

 #1 - 03-31-2006 at 16:41
nedd3h
From:
Joined: May 13th, 2005
Posts: 127
nice layout! looks promising!
* inside texures and lighting need to be sorted
* north walkway i reckon you should be able to jump over (just make them die instead of blocking)
* make it possible to access jetty from water

i'm looking forward to future releases smile



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